The Mission Clues are hidden objects in JumpStart Adventures 3rd Grade: Mystery Mountain that provide information about how to find the androids that Polly Sparks sent back in time. Each of the twenty-five missions has four clues to create a profile: Who, What, When, and Where. Once the clues have all been collected, they are brought to the Wheel of Invention in the Time Machine Mission Control.
There is a total of 100 clues to find in the entirety of the game.
Dialogue of Botley[]
Introduction from the Original Release[]
- "Finding the clues should be a little less hopeless with my powerful sensoring device. Professor Spark cooked me up this way so I could better keep an eye on Polly. I can monitor every nook and cranny of the mountain."
Using Sensor[]
First Floor[]
- "Stand back now, while I sense the place out."
- "Keep still while I sense around for clues."
- "SHH...! I'm gonna try to sense this area out for clues."
Second Floor[]
- "Stand back now, while I sense the place out."
- "Quiet, now. I'm gonna sense out this area."
- "Sensors on! I'm gonna run a sweep of this floor!"
Third Floor[]
- "Stand back now, while I sense the place out."
- "Careful, now. I'm gonna sense around here."
- "Hey, I'll need some silence while I try to sense this area out."
No clues on a floor after sensoring[]
First Floor[]
- "My sensors indicate that Polly hasn't hidden any mission clues on this floor. I suggest we go check out another floor."
- "Nuts! No mission clues here. Let's try another floor!"
- "Oh, I'm sorry, but I'm not getting any clue readings here. Let's check out another floor!"
Second Floor[]
- "Out of luck! There are no mission clues here! Let's try another floor."
- "Nope, nothing here! We need to look on another floor."
- "Huh, I'm not getting a reading on this floor. Let's check out another one!"
Third Floor[]
- "What a drag! This floor is clueless. Let's go search somewhere else."
- "No clues on this floor! Let's check the lower floors."
- "Nope! Out of luck! We should search for clues on the other floors."
No clues on a floor[]
First Floor[]
- "Okay, there aren't any mission clues on this floor. Let's go searching on another floor."
- "No mission clues here! Let's try another floor!"
- "This floor's empty! Let's try another one!"
Second Floor[]
- "There are no mission clues on this floor. Let's go to another floor!"
- "I think we should go to another floor, there are no mission clues here."
- "Let's move on! There's no mission clue here!"
Third Floor[]
- "We need to check out another floor for mission clues. There aren't any here!"
- "Nothing here! Let's check out another floor!"
- "This floor's empty! No mission clues! Let's go to another floor!"
One or two clues on a floor[]
First Floor[]
- "Hey, we're in luck! I'm sensing a mission clue..."
- "Bingo! I've sensed a mission clue..."
- "Okay! All sensors indicate that Polly hid a mission clue..."
- "There's also a mission clue..."
- "There's another mission clue..."
- "Voila! Another mission clue is hidden..."
- "...in the kitchen."
- "...in the music hall."
- "...in the painting gallery."
- "...in the Professor's virtual collection. That's in the art gallery!"
Second Floor[]
- "I'm picking up a clue reading..."
- "Great! I've got a strong reading..."
- "Okay! All sensors indicate that Polly hid a mission clue..."
- "There's also a mission clue..."
- "Oh! And there's another clue..."
- "This is convenient! There's another clue..."
Third Floor[]
- "Ha! I'm getting a strong clue reading..."
- "No doubt about it! There's a clue..."
- "Okay! All sensors indicate that Polly hid a mission clue..."
- "There's also a mission clue..."
- "Cool! I've sensed another clue..."
- "We're on easy street! There's another clue..."