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Ad2m title

Title screen for JumpStart Advanced 2nd Grade: Mystery Club Vol. 1

JumpStart Advanced 2nd-4th Grade: Mystery Club series is a sub-series of games in the JumpStart Advanced series. There are three discs, and each one comes with one of three game sets: JumpStart Advanced 2nd Grade, JumpStart Advanced 3rd Grade, and JumpStart Advanced 4th Grade. The games mainly focus on reinforcing logic and problem-solving skills.

Gameplay[]

Ad3m found a clue

The game begins with the player starting a new job at Academy Headquarters. The player must take on cases to move up in rank. The player will move up one rank each time they solve two cases.

Each case has seven clues to find. Moving the mouse around the screen will uncover clues. The cursor will turn into a magnifying glass when a clue is located. The picture inside the magnifying glass indicates what type of clue it is.

Each clue leads to a gadget game. When the player successfully completes the gadget game, they'll obtain a clue which will be recorded in the case file.

Once the player has collected at least three clues, they can use the 'solve-it' button. Clicking this button allows the player to choose the solution to the mystery. If the player's choice is correct, they will have solved the case. If the player chooses incorrectly, they must earn at least one more clue before they can use the solve-it button again.

Each game also has a feature called the 'Detective Styles Quiz'. This is similar to the JumpStart All-Stars quiz. The quiz is meant to gauge the player's personality and suggest the learning style that is best suited for them. When the quiz is done, it will tell what the player what their primary and secondary styles are.

Gadget Games[]

  • Code Breaker
    Ad2m logical clue
    • Detective Style / Clue Type: Logical
    • Description: Use trial and error to find the correct pattern.
  • Tone Analyzer
    Ad2m musical clue
    • Detective Style / Clue Type: Musical
    • Description: Listen to the musical pattern, and then recreate the musical pattern with the piano keys.
  • Word Scrambler
    Ad2m linguistic clue
    • Detective Style / Clue Type: Linguistic
    • Description: Create as many words as you can from a set of letters before the timer runs out.
  • Natural Analyzer
    Ad2m natural clue
    • Detective Style / Clue Type: Naturalistic
    • Description: Classify natural things by their scientific characteristics. Make matches of four or more items that fall into the same category.
  • Shape Puzzler
    Ad2m visual clue
    • Detective Style / Clue Type: Visual-Spatial
    • Description: Move and rotate pieces so that they create the silhouette image.
  • Interview the Witness
    Ad2m interpersonal clue
    • Detective Style / Clue Type: Interpersonal
    • Description: Talk to a witness. First, help them get comfortable by giving them waht they ask for. Then you can try asking them questions. Each witness has different preferences. You have to find out what items to give them and what is the best way to talk to them.
  • Digital Dash
    Ad2m physical clue
    • Detective Style / Clue Type: Bodily-Kinesthetic
    • Description: Move Sparks through the obstacle course using the arrow keys. Collect as many data bits as you can. Watch out for computer bugs, which drain his health.

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1[]

Ad2m academy headquarters 2

CJ at Academy Headquarters

JumpStart Advanced 2nd Grade: Mystery Club Vol. 1, sometimes subtitled with Detective Academy, was released with the JumpStart Advanced 2nd Grade 3-Disc set and Version 2.0 set.

In this game, the player takes on detective cases with CJ. Each case centers around locating where Edison is hiding.

There are six cases to solve and three badges to obtain.

Characters[]

Cases[]

  • A Ball at the Beach
  • Park and Ride
  • It's a Snap
  • The Closed Case
  • The S File
  • Circular Logic

Trivia[]

  • Edison has no dialogue in this game.

JumpStart Advanced 3rd Grade: Mystery Club Vol. 2[]

Ad3m headquarters

Botley at Academy Headquarters

JumpStart Advanced 3rd Grade: Mystery Club Vol. 2, sometimes subtitled with Gadget Games, was released with the JumpStart Advanced 3rd Grade 3-Disc set and Version 2.0 set.

In this game, the player takes on detective cases with Botley. To solve a case, a player may have to locate an item, or determine which suspect committed the crime.

There are ten cases to solve and five badges to obtain.

Characters[]

Cases[]

  • Codebook Caper
  • Stealthy Smugglers
  • Bungled Burglary
  • Hijacked Horse
  • Errant Heirloom
  • Disappearing Dagger
  • Conniving Counterspy
  • Ripped-off Rubies
  • Dastardly Dog-napper
  • Savvy Spy

Trivia[]

  • In the Natural Analyzer Game, Botley says the player ran out time when they run out of space.
  • In each case where the player must locate an item, a clue is a choice for a hiding spot.

JumpStart Advanced 4th Grade: Mystery Club Vol. 3[]

JumpStart Advanced 4th Grade: Mystery Club Vol. 3, sometimes subtitled with Making of a Mastermind, was released with the JumpStart Advanced 4th Grade 3-Disc set and Version 2.0 set.

In this game, the player takes on detective cases with Botley. To solve a case, a player may have to locate an item, or determine which suspect committed the crime.

There are ten cases to solve and five badges to obtain.

Characters[]

Cases[]

  • Invisible Instrumentalist
  • Marauding Monster
  • Menacing Mummy
  • Bogus Buccaneer
  • Eerie Extraterrestrials
  • Spectral Scarecrow
  • Reclusive Rock Star
  • Sinister Specter
  • Haunted Hotel
  • Stalking Sea Monster

Gallery[]

All Games[]

Volume 1[]

Volume 2[]

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