One of the robots on the Sparks team is taking part in a skateboarding competition, and the player's job is to help him win.
The robot skates along the course. There are some circular obstacles in the way labeled with letters, as well as robots called Track Tricksters that will attempt to impede the player robot's progress and who stand next to circles with letters on them. The user types the letters on the circles in order to cause the robot to duck or jump to avoid the obstacles, or skate out of the way of the Track Tricksters. Eventually, the robot will reach the goal, where there is a track marshal robot holding a checkered flag.