Wheel of Invention
- Main article: Wheel of Invention
After the Wheel of Invention is completed, the user enters the Time Machine. All the information learned at the Wheel is on the readouts near the viewing window. Botley pulls the lever and travels back in time with the user to find one of the missing robots about to mess up history. The player has to hit the Recall button -- the button with the hand icon found near the bottom right corner of the viewing window. The robot is then recalled, history is back on track, and Botley and the user travel back to the future.
The Robot Roost is the given name for the place where each of the rescued robots are stored. After a robot has been rescued, the user begins a new mission by selecting another question from the TransQuizzer. The game continues in this manner until all twenty-five robots are returned to the present, at which point the game is completed. After the game is completed, the Wheel of Invention and the Time Machine cannot be used.
Dialogue of Botley
Digital manual description
Enter Time Machine Mission Control through the passageway on the third floor of the Mountain Mansion. On the left side of Mission Control is the Wheel of Invention. It's here where you'll learn where and when you have to go back in history to retrieve Polly's robot - before it's too late. Just click on the Wheel to get started.